![]() ![]() but the safehouse is radiation proof of course. HAHA! Or, the perimeter of the safehouse is radioactive that when survivors come out, they immediately take damage slowly until they find a safe place without radiation getting clear from the radioactive zone. And upon getting these resources, as expected, hordes will swarm onto the survivors. These zones can be strategically placed on areas where first-aid, ammo stash, weapons, etc. Survivors upon entering these zones take damage over time due to radiation. Maybe you could add a "Radiation Zone" on some key and strategic parts of the map and campaign? To get things even more challenging. Random lockers now almost always spawn something Hotfix v.1.0.5:- Adjusted difficulty level for all maps (now less spawns) We just hope, it won't be too easy for some people now ![]() Thus, there is a new hotfix which adds more weapons, ammo and item spawns as well as lower the spawning rates a bit. That being said, we heard the criticism and understand where most of you are coming from. We had a closed beta with about 20 people and we had no complains about difficulty. If it is too hard for 0,5% and the rest is fine with it, we might adjust the balancing towards a small minorities preference. In addition, only about 0,5% of players leave a comment for us. What makes it very difficult is that there are seasoned players with hundreds of hours of experience in contrast to players who re-installed the game for this campaign. However most comments seem to revolve around the difficulty. For the last month we've seen our campaign grow and grow in popularity.
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